![]() Cassia is the most interesting by far, however, with her character overall being very well developed. A lot of what made the game interesting was the optional dialogue trees that really show you a lot about what these characters are about, and why they are helping Cassia in this one-way suicide mission. The game’s story is interesting, and while the characters don’t really pop out at you, they are interesting enough to warrant getting to know more about them. The game has a pretty expansive campaign that clocked in at about 30 hours for me to completion, and that wasn’t even with all the possible spaces on the map taken, so I would guess completing the game would take you around 40 hours, which is a good amount of time for your money. The spells are pretty varied, and allow you to do a variety of things, although choosing what will be most beneficial to your party is up to you, though the ones that buff all party members or debuff all enemies are obviously the most useful. These missions do a good attempt to add some variety, but the saving grace of the game’s battles are definitely the maps, as all of them are pretty unique, and add mechanics and variety that helps break up the monotony of the normal missions.Īll of your party members are upgradable in any way you desire, although most of them have specific upgrade paths that they succeed in, and you will most likely upgrade them in that specific path. Cassia is basically a blank slate, with every ability, spell, and upgrade being open to her for you to build her in pretty much any way you want. Periodically, the towns you take over will also be attacked, requiring you to defend them with your traps and fortifications. The towns you take over let you buy additional equipment, armor, and potions, as well as do pillaging missions, and interact more with the characters you meet along the way. The whole point of the game is to move along the world map, taking over spaces and upgrading your party members. I found myself getting a little bored with the repetition, but the boss fights became the saving graces, with them all having unique mechanics in order to mix things up. These two kinds of battles can get boring pretty fast, especially since once they get more complicated, they can last for over an hour. Either kill all of the enemy units, or gather materials and leave. The battles themselves are pretty straightforward. While I didn’t have a problem with the grid system itself, I wish that they had implemented the feature of skipping your opponent’s unit’s turns, because a lot of the time I was just waiting for opponent to move all of their units. Even with these simple actions, it opens up to a lot of complexity that made battles last for over an hour, most times. It’s a pretty basic battle system, but it gets the job done. Whether it be to use a spell, an attack, wait, or end turn. It puts the units in the battlefield in an order, and when you get control of a unit, you decide where to move, then decide what action you want to take. Blackguards 2 has a pretty basic RPG battles system.
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